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Season Patch Notes

This 0.16 update features a full profile wipe.

New in-game event “Khorovod”

A new in-game event “Khorovod” has started, featuring a festive atmosphere, unique mechanics, and a variety of challenges for players.

In-game task line

  • A special themed in-game task chain is available as part of the event;
  • Completing certain event stages unlocks new features, including the Khorovod mode;
  • Players who complete the main event tasks will receive a unique achievement and a special reward.

Khorovod mode

  • Will be available at a certain event stage on: Shoreline, Lighthouse, Woods, Customs, Reserve, and Interchange;
  • Objectives:
    • Locate and refuel the generator;
    • Protect it for 5 minutes;
    • Light the Christmas tree to complete the stage.
  • After successfully defending the tree, players unlock the transit to the next location.

Frostbite status effect

  • Added a new status effect that reduces players’ visibility and stamina.
  • The effect goes away in shelters, near burning barrels, or when drinking alcohol.

Winter weather season

The Winter season has been adjusted to improve the visual and atmospheric elements on locations.

Main changes:

  • Updated the winter environment visual effects;
  • Added snowdrifts in various areas for more variety;
  • Added a winter theme Factory, including snow and matching elements;
  • Added a unique winter sound design for all locations.

New content

Customs rework

  • Updated the old textures and materials on the location, and replaced the old objects with more up-to-date ones;
  • Fully updated some of the buildings on the location;
  • Replaced all opaque glass blocks on the location with transparent ones;
  • Opened three buildings on the industrial territory;
  • Added new objects to the location, including exploding propane cylinders;
  • Added new points of interest;
  • Added a transit to Shoreline;
  • Added new exfils.

Prestige

Added a new mechanic for endgame players that unlocks a set of new unique rewards and allows to start your exploration of Tarkov anew, retaining some of the progression:

  • Prestige is available to players in PvP mode;
  • In the next iterations, some rewards earned for advancing to the next Prestige level will be available in PvE and EFT: Arena.

To earn a Prestige, you must fulfill several conditions:

  • Reach character level 55;
  • Progress through certain in-game tasks;
  • Build and upgrade certain Hideout zones;
  • Have certain items and money in stash;
  • Reach character skill level.

Each Prestige level resets the player’s profile progress in EFT & EFT: Arena without resetting the Achievements, Prestige levels, Arena Armory progress, and statistics in EFT & EFT: Arena.

When earning a Prestige, you may choose to retain some equipment, a certain percentage of character skills and weapon mastering.

  • In Patch 0.16.0.0, a total of two Prestige levels are available. In future updates, eight more Prestige levels will be added;
  • Prestige levels and rewards do not reset with wipes and will remain with the player forever;
  • Prestige rewards cannot be obtained in any other way;
  • Rewards for earning Prestige levels:
    • Special icon next to the nickname for each Prestige level:
      • Added next to the player’s game edition icon.
    • Main menu background;
    • Armbands;
    • Dogtag styles;
    • Hideout styles;
    • New PMC gestures;
    • Mannequin poses for Gear Rack;
    • Posters for Hideout customization;
    • Special melee weapon;
    • Additional daily task;
    • Additional weekly task;
    • +1 Charisma skill level, added at the beginning of each wipe;
    • Achievements.
  • The list of rewards will be expanded with each new Prestige level. In the future, we plan to add character appearance, voices, unique tactical clothing (uppers and lowers), Hideout styles, Shooting Range targets, Stash expansions, Tarko figurines, and much more.

New weapons, equipment, and loot

  • RShG-2 72.5mm rocket launcher;
  • Sako TRG M10 .338 LM bolt-action sniper rifle;
  • Aklys Defense Velociraptor .300 Blackout assault rifle;
  • Saiga-12K 12ga automatic shotgun;
  • FN SCAR-H X-17 7.62×51 assault rifle;
  • Akula push dagger;
  • V40 Mini-Grenade
  • Added a new model, animations, and attachments for PP-19-01 Vityaz;
  • Added a new model, animations, and attachments for Saiga-9;
  • Added a new model, animations, and attachments for SIG MPX;
  • Added various new weapon attachments, equipment, barter and other items;
  • Updated the icons for numerous barter and equipment items.

Continuous healing

Continuous healing is the ability to heal all body parts in a single use of the medkit.
When selected, the medkit will treat all injured body parts sequentially and, if possible, remove negative effects.

Medkit treatment priorities:
1. Body part with a heavy bleeding;
2. Body part with a light bleeding;
3. Body part with a fracture;
4. Body part with the most missing health;
5. Head;
6. Thorax.

Activating continuous healing is available:
1. In the game settings when replacing standard healing with continuous;
2. By pressing the hotkeyed medkit button and selecting “Full treatment” with the mouse wheel. You must also select the “Release” button type in the settings for this slot.

Hidden exfils

The new feature allows players to find unique ways to leave the raid while exploring locations.

  • Hidden exfils do not appear in the list of available exfils at the beginning of the raid. They become visible only after finding a special in-raid item;
  • Hidden exfil information is visible to the player who found the item and the members of their group;
  • All players in the area where the hidden exfil is activated can exit through it, even if their character had no information about it;
  • Hidden exfils are available for both PMCs and Player Scavs.

Features of the special items for hidden exfil activation:

  • Each hidden exfil on a location requires its own unique item;
  • The item cannot be taken out of the raid: it will be deleted at the end of the raid if it was left unused;
  • Once used, the special item disappears from the player’s inventory.

Hidden exfils are available on:

  • Customs;
  • Shoreline;
  • Reserve;
  • Lighthouse;
  • Ground Zero;
  • Factory;
  • Streets of Tarkov;
  • Woods.

BTR driver storyline

  • Added a task line for the BTR driver:
    • The chain starts at Mechanic with the task “A Helping Hand” at character level 20;
    • Completing the chain earns the new achievement and unique rewards such as barters for new items and weapons, customization items, and more;
    • The task chain will also be available for completion after the Christmas event.
  • Woods:
    • Added a new BTR stop – “Train Depot”;
    • Updated the BTR route;
    • Increased the BTR spawn chance from 70% to 80%.

Hideout customization

Added the ability to customize Hideout, as well as the ability to visit your friends’ Hideout when viewing their profile.

You can customize the Hideout’s floor, walls, ceiling, Shooting Range targets, place posters on the walls, and place some collectibles on the shelves and tables.

  • Hideout styles are unlocked for character level, completing certain tasks, and earning achievements;
  • Shooting Range targets are unlocked by leveling up the Shooting Range zone and completing certain tasks;
  • Ability to mount posters and items is unlocked as you upgrade the Hideout;
  • Posters can be found as loot on all locations and for earning Prestige levels;
  • Installable collectibles are identical to the Hall of Fame zone;
  • When viewing someone else’s Hideout, you can access their Shooting Range to test weapons, and the Gym to level up your skills, as well as being able to switch the Hideout’s lighting. All other zones and item crafts are unavailable when viewing someone’s Hideout.

Achievements

Added new achievements:

  • All-Wheel Drive:
    • Can be earned for completing the BTR driver’s task line;
    • Reward: Modest Wallpaper wall style.
  • Khorovod:
    • Can be earned for completing the Khorovod event task line;
    • Rewards:
      • BEAR Winter upper clothing;
      • BEAR Winter lower clothing;
      • USEC Winter upper clothing;
      • USEC Winter lower clothing.

Reward changes:

  • Fatal Outcome:
    • Reward: Saiga-12K 12ga automatic shotgun at Prapor LL4.
  • Complete Remission:
    • Reward: Saiga-12K 12ga automatic shotgun at Jaeger LL4.

Added rewards for the already existing achievements:

  • Ready for Anything:
    • Reward: “Blue paint” Hideout wall style.
  • Jack of All Trades:
    • Reward: “Small tiles” Hideout floor style.
  • Hammer and Scythe:
    • Reward: “Factory walls” Hideout wall style.
  • Make a Notch:
    • Reward: “Factory floor” Hideout floor style.
  • What Not To Wear:
    • Reward: “Factory ceiling” Hideout ceiling style.
  • Snowball:
    • Reward: USEC Predator upper clothing.

Tasks Overseas Trust – Part 1 and 2 were removed from the game.

Additional requirements remain the same, such as trader reputation, character level, and the clothing’s money value.
Players who have previously completed the listed achievements will receive the rewards when they log in to the game.

Character customization

Added winter clothing kits for BEAR and USEC, available as rewards for completing the in-game event, as well as new unique kits available in the “Expansions” section at www.escapefromtarkov.com.
Also added the Snowman t-shirt, which was available during the Winter Free Weekend in EFT: Arena.

Changes and improvements

Technical changes

  • Updated the game engine version to Unity 2022.3.43f1;
  • Improved the system to combat the use of banned third-party software.

Audio

  • Updated Meta XR Audio version to 69.0.0;
  • Implemented the dynamic variation of the movement sound hearing radius, depending on the movement speed and type. Improved the attenuation curves and sound filtering depending on the source’s vertical positioning;
  • Added a new reverb system for all locations, with a physical model based on calculations of the real environment geometry, allowing for a new immersive experience and helping to improve sound spatialization;
  • Removed the option to select binaural audio in the game settings.

Visual recoil changes

Reworked the visual component of the weapon recoil to improve the shooting perception, making it more realistic and detailed.

New effects:

  • Added random weapon sway and horizontal rotation;
  • Implemented the visual effect of the bolt hitting the receiver;
  • Added a camera shake effect, reflecting the buttstock hitting the shoulder;
  • Added slight barrel sway effect for pistols;
  • Shotguns now have the inertia and caliber power effect;
  • Updated the 3rd person aiming animations.

Recoil balancing changes:

  • Reduced the camera lift amplitude while shooting full auto for all weapons;
  • Reduced the recoil bounce for DSA SA58 and FN SCAR-H.

AI changes

  • Partisan, Raiders, Rogues, and regular bots can now use underbarrel grenade launchers;
  • Improved the AI combat behavior, added the ability to flank, use suppressive fire, and switch to aggressive assault mode.
  • Improved the AI PMC behavior while searching for loot in PVE ZONE;
  • Fixed several AI behavior and operation issues.

Grenade damage mechanics rework

Adjusted the mechanics of grenade blast damage propagation. Shrapnel and blast damage take into account the ballistic settings of the environment geometry between the player and the center of the grenade explosion.

Priority window selection

Added the ability to select the priority window when interacting with character’s inventory, secure container, rig, backpack, sorting table when out of raid.

By default:

  • Container/sorting table window is prioritized when it’s opened:
    • When another window is opened, the priority shifts to it.
  • When pressing Ctrl+LMB on an item from another window, character inventory, stash, etc, the item is moved to the priority window;
  • When pressing LMB or RMB on another window (item from another window, title bar, or when moving another window), it becomes the priority window;
  • Stash is the default priority window if no other windows are open;
  • Added a “Priority window” button to the stash window:
    • After pressing it, the stash becomes the priority window.
  • The feature does not work in the Mail, Flea Market, Trading, Equipment presets, Scav item transfer screen, Hall of Fame / Weapon Rack / Gear Rack / Cutist Circle zone windows.

In the game settings, you can:

  • Enable auto-priority for windows (enabled by default);
  • Enable manual priority for windows;
  • Fully disable the feature.

If the manual priority is selected:

  • Added a “Prioritize this window” button to windows containing slots;
  • When pressing the button, the selected window becomes a priority window;
  • The priority can be removed by pressing the button again, closing the window, or assigning another window as priority:
    • When you close a window, the priority does not transfer to another window.
  • Other logic is identical to auto-priority.

Dogtag style selection

Added the ability to select the dogtag style on the Character screen:

  • Standard dogtag is available to all players;
  • EoD edition dogtag is available to players who own Edge of Darkness Edition and players who upgraded from Edge of Darkness Edition to The Unheard Edition;
  • The Unheard Edition dogtag is available to players who own The Unheard Edition;
  • Prestige dogtags will be available to owners of any edition in PVP after obtaining the corresponding Prestige level.

QoL improvements

  • Added a pop-up with confirmation of PVE/PVP ZONE switch in the main menu;
  • Added the ability to scroll in the task item transfer window;
  • Updated the Character creation screen: now the character’s nickname, voice and appearance settings are all on the same screen.

Balancing changes

  • Updated the weapon builds at Ref:
    • Simonov OP-SKS;
    • SIG MPX;
    • Kalashnikov AKM;
    • Kalashnikov AK-105;
    • KAC SR-25;
    • HK MP7A2;
    • Rifle Dynamics RD-704;
    • SIG MCX;
    • B&T MP9-N;
    • HK MP5;
    • FN SCAR-L (FDE);
    • CMMG Mk47 Mutant;
    • Kalashnikov АK-12;
    • Remington R11 RSASS;
    • Kalashnikov AK-74N;
    • DS Arms SA58;
    • Colt M4A1;
    • DT MDR 7.62×51;
    • AS VAL;
    • SIG MCX-SPEAR;
    • FN SCAR-H;
    • SWORD International Mk-18.
  • Listing offers on the PvP Flea Market will be available two weeks after the end of the Patch 0.16.0.0 installation;
  • Building and upgrading Hideout zones now requires items with the Found in Raid mark, except for in-game currency;
  • Increased the maximum stack size for roubles to 1,000,000;
  • Increased the maximum stack size for GP coins to 100;
  • Increased the limit for bringing roubles into a raid to 500,000;
  • Increased the limit for looting roubles in-raid to 1,000,000;
  • Increased the Graphics card cost at Ref to 100 GP coins;
  • Increased the CPC MOD.1 plate carrier cost at Ref to 32 GP coins and moved the offer to LL4;
  • Adjusted the ergonomics and recoil control values for the following bipods:
    • BT10 V8 Atlas Bipod;
    • Harris S-BRM 6-9″ Bipod;
    • HK G36 Bipod;
    • M60 Bipod;
    • PK Bipod;
    • RPD Bipod;
    • SV-98 Bipod.
  • Items from the following loot crates now have the Found in Raid status:
    • Unlocked equipment crate (Rare);
    • Unlocked valuables crate (Rare);
    • Unlocked supply crate (Rare);
    • Unlocked weapon crate (Rare).

List of fixes

  • Fixed the missing localization for certain gestures;
  • Fixed the softlock when trying to outfit mannequins in the Hideout;
  • Fixed the interface freeze when replacing a daily task with a new task from the same trader;
  • Fixed the PvE AI bot freezing after death if the player received an achievement for killing them;
  • Fixed the wishlist notification when looting an unpackable container in a raid;
  • Fixed the Attention skill points gain when splitting ammo stacks in a raid;
  • Fixed the missing slot for placing modifier items at the Cultist Circle;
  • Fixed the availability of context menus for loading magazines with ammo while in a raid;
  • Fixed the ability to quickly load ammo into magazines in a raid;
  • Fixed the issues when completing the Lightkeeper’s task Getting Acquainted;
  • Fixed the incorrect grenade damage calculation for players wearing body armor;
  • Fixed the missing rewards when completing a ritual at the Cultist Circle;
  • Fixed the weapon freezing at the mount point for observers;
  • Fixed the softlock when trying to throw a grenade in blind fire mode;
  • Fixed several issues with visuals, location geometry, and environment ballistics;
  • Fixed several issues in the system of dependencies and compatibility of weapon attachments;
  • Fixed the incorrect grenade behavior when hitting fences and nets;
  • Fixed the missing movement speed reduction with a blacked-out leg after treating its bleeding;
  • Fixed the issues in the BTR interaction interface;
  • Fixed the simultaneous playback of daytime and night-time sounds on Lighthouse;
  • Fixed the ability to look through some walls on Woods and Reserve;
  • Fixed the missing bullet damage after fixing a malfunction in certain cases;
  • Fixed the inability to filter keys by condition at the Flea Market;
  • Fixed the incorrect raid experience calculation in certain cases, which resulted in a Run-through status instead of Survived;
  • Fixed the optics zoom writing format while using smooth zoom;
  • Fixed the errors when using the link search on the Flea Market;
  • Fixed the inventory freeze when picking up an item at the same time as another player.

We present the Escape from Tarkov 0.14.0.0 patch notes.

There will be a wipe with the patch. This update will not affect Escape from Tarkov: Arena and player progress.

New content:

Ground Zero

The Ground Zero location, situated in the city center of Tarkov, has been added to the game.

Location features a large number of infrastructure facilities of the modern city: banks, cafes, restaurants, stores, pharmacies, and so on. All this is towered by the skyscrapers of Tarkov. In the very center of the location is the main Russian branch office of TerraGroup, where the original conflict began. The most violent clashes between USEC PMC operatives and OMON took place on the facility’s premises.

The location is intended for beginner players from level 1 to 20;
PMCs of higher levels (20+) will not be able to access the location;
Scavs will have access to the location at any player level;
New starter quests have been added to the location;
Visual cues for new players have been added to the location;
Quests “Debut”, “Checking” (renamed to “Background Check”), “Shortage”, “Supplier”, “Gunsmith – Part 1” received updated text descriptions.

New Boss – Kollontay

A new boss Kollontay has been added to Streets of Tarkov. He is a former officer of the MVD (Ministry of Internal Affairs), during his service in law enforcement he had a reputation as a vile man, whose behavior was sometimes feared by his coworkers. During his work, he often resorted to his favorite method of interrogation – a rubber baton, as well as other non-statutory pressure on someone who was not to his liking. Thanks to his physical strength and bold temperament, after the events of the TerraGroup scandal, he formed a gang and began to do what he himself was recently supposed to combat – looting and banditry. However, even before the conflict, he often provided protection to local “businessmen”. For example, his good relations with Kaban are well-known.

Kollontay has a small number of guards, prefers to stay in one position and occasionally patrols his territory. If he feels he has the upper hand, he may switch to his police baton. He lives in the area around Klimov Shopping Mall and the Tarkov Academy of the Ministry of Internal Affairs.

Kaban’s new guards

Boss Kaban is joined by his closest associates, Basmach and Gus. Since the time of Kaban’s active involvement in business, they have served as his loyal associates, solving many delicate issues for him. Their loyal service and their exuberant character made them his most trusted confidants. In their spare time, these two “dandies” liked to dress up at Ragman’s place and organize illegal street races through the streets of Tarkov in tuned cars from Kaban’s dealership.

Basmach and Gus always stay close to Kaban and charge into battle for him. They prefer their unique clothes to their battle gear, though there are occasional exceptions. Basmach has a special fondness for machetes, and Gus for crowbars.

Shoreline rework

Visually reworked most of the landscape, keeping the main points of interest intact;
Added a new area – a small cattle farm which is home to smugglers and Scavs;
Updated the light sources;
Optimized most of the location, completely redesigned the culling system;
Reworked location borders: concrete fence replaced by minefields and snipers in most areas. The location is also slightly expanded in some areas;
Reworked some points of interest, including the addition of new quests and activities in several previously empty zones;
Some areas have been reworked to improve gameplay: added a river crossing, reworked almost all elevations and sniper positions, as well as Scav areas of interest, etc.;
Added more than 30 new containers and Jaeger stashes;
Fixed over 1200 visual and minor bugs.

New weapons, equipment, loot

Added a number of new items, weapon modifications, equipment, and customization.

New weapons:

KBP 9A-91 9×39 compact assault rifle;
KBP VSK-94 9×39 rifle;
SIG MCX SPEAR 6.8×51 (.277 FURY) assault rifle ;
Degtyarev RPD 7.62×39 machine gun;
Degtyarev RPDN 7.62×39 machine gun;
Updated the models and animations for Simonov SKS 7.62×39 carbine.

Changes and new mechanics:

Achievements

An achievement system has been added to the game:

Players will receive achievements upon completing various objectives;
Earned achievements will not be lost with wipes;
You can view the earned achievements on the “Achievements” tab on the character screen.
Hall of Fame

A new Hideout zone, Hall of Fame, has been added to the game.

The zone serves as a place where you can display mementos:
For displaying the dogtags of players of the opposite faction killed by your PMC, you get a bonus to combat skills leveling;
The higher the level of the eliminated player, the greater the skill bonus.
You can add items to your favorites. Such items will be displayed in your profile.
New hitbox and armor system

Hitboxes

The head is divided into separate simple hit zones, which coincide with the protection zones of helmets and masks;
Three hit zones have been added to the head area: front neck – Throat, back neck – Neck, and a Face collider;
Thorax and stomach hit zones are divided into front, back, and sides;
The pelvic hit zone is divided into front – Groin, and back – Buttocks. Hits to these zones cause damage to the Stomach zone;
Forearm hit zones have been reduced in diameter;
The death screen now shows more detailed information about the area that was fatally wounded. For example, “Thorax, Upper back”.
Armor

37 ballistic plates have been added to the game: 7 for the chest section, 6 for the rear section, 20 universal plates (for the chest and rear sections), and 4 for the side sections.
Ballistic plates have their own parameters specific to armor: strength, material, armor damage absorption, ricochet parameters, armor type, etc;
Ballistic plates are divided into different “formats” depending on the size and format of the armor section;
Ballistic plates cannot be inserted or removed while wearing the body armor. It must be removed first;.
The visual appearance of a ballistic plate depends on its durability;
Ballistic plates can spawn in appropriate areas and containers on locations;
Ballistic plates are affected by the “Light Armor” and “Heavy Armor” skills depending on the type of the ballistic plate (Light and Heavy).
Added separate ballistic plate zones on the character, visually matching the location in the body armor:
The hit registration zones of ballistic plates of the same format have the same position in all body armor and plate carriers with slots for this plate format;
The dimensions of the ballistic plate zones are the same as the average dimensions of real ballistic plates of that format.
Ballistic plate slots and integrated armor slots have been added to body armor vests and plate carriers:
All ballistic plates of the corresponding format can be installed in the armor plate slots. The slots of some armor plates can be fitted with plates of several formats. For example, the chest section of the ANA Tactical M2 plate carrier can be fitted with SAPI and Granit format plates;
Body armor protection is no longer uniform. It now depends on what areas the body armor visually protects. For example, no body armor protects the armpit area;
The durability of body armor has been converted to the durability of installed armor;
An armored collar that protects the neck hitbox has been added for a large number of body armors;
Body armor vest cost, weight, and penalties have been adjusted – some of the cost, weight, and penalties have been “moved” to ballistic plates.
Integrated armor slots have been added to a large number of helmets:
Helmet durability has been converted to the durability of the integrated armor.
Integrated armor in body armor and helmets:
The protection of armor and helmets is divided into separate zones, depending on which section this zone protects (sometimes several zones). These are the slots with integrated armor;
Integrated armor zones have their own separate durability. For example, you can now reduce your opponent’s chest zone armor durability and not damage the durability of other armor zones if you shoot them in the chest;
In the inspection window, you can see exactly which areas of the vest or helmet are protected and what their durability rating is;
Integrated armor cannot be removed or replaced;
Each integrated armor has its own armor-specific settings: durability, material, armor damage absorption, ricochet parameters, armor type, and others;
Integrated armor is affected by the “Light Armor” and “Heavy Armor” skills depending on the type of the armor (Light and Heavy).
Balancing
The damage parameter on various armor materials has been adjusted to reflect the new durability values.
Repairs
When repairing body armor, durability is distributed according to the following priorities: ballistic plates (chest, back, sides) and then integrated armor (chest, collar, back, pelvis, sides, other);
You can also repair ballistic plates as separate items;
When repairing helmets, durability is distributed according to the following priorities: integrated armor (face, top, eyes, jaws, back of head, ears, other);
Integrated armor can receive an enhancement when it is repaired;
Chances for armor to receive common and rare enhancements while being repaired have been increased.
Interface
You can now see the durability of different armor zones and ballistic plates by hovering over the durability digit of a vest or helmet. This also works for Flea Market offers;
You can see brief information about the presence and quantity of ballistic plates in the posted Flea Market offers;
Slots for ballistic plates and integrated armor (if the vest has them) have been added to the vest and helmet inspector screens. The order of the slots is always the same;
Armor class is now displayed with a Roman numeral icon on the ballistic plate icon and in the Armor Class list.
Flea Market and trading
The Flea Market ban has been removed from a large number of body armors;
Ballistic plates of protection classes 5 and 6 cannot be sold on the Flea Market;
Ballistic plates have been added to the inventory of various traders.

Vaulting and obstacle interaction

Obstacle vaulting has been added to the game;
There are two types of vaulting:
Climbing the obstacle and remaining on it. For example, climbing a crate to fire at the enemy from top of it;
Vaulting over an obstacle. For example, jumping over a small fence to take a shortcut.
Each of these types has different animations for different heights, different parameters of stamina and arm stamina consumption, and different action speeds, depending on the negative effects;
During a sprint, you can jump over obstacles without the goal of climbing them (Vaulting);
If vaulting is performed while walking, the loudness of such actions will be noticeably lower than jumping and sprinting;
For the convenience of overcoming obstacles an option has been added to the game settings: “Vaulting over medium obstacles”, where you can choose “Auto” or “Hotkey”. If you select “Auto”, your character will climb over medium and low height obstacles by himself. If you select “Hotkey” you will need to press the “Jump” key to initiate vaulting, but this way you can control the character’s actions more precisely;
The character now stops if he hits a wall while walking or sprinting.
Shoulder transition

The ability to move firearms from the right shoulder to the left shoulder and back has been added to the game. This can be useful when you want to fire from the left side while behind cover;
Shoulder transition is available during walking, crouching, leaning, and other actions;
Shoulder transition is not available while prone and overhead and side blind firing;
Positioning the weapon on the left shoulder imposes a penalty – the weapon has additional sway when moving.
Controls settings

Warning: All controls settings have been reset to default.

Added “Shoulder transition” action, default key is “Mouse4”;
Added “Vaulting” action, default key is “Space”, press type is “Continuous”;
The “Jump” action has been reassigned to “Spacebar” key with “Release” press type. Try these controls settings in-game before changing them.
Preset ammo loading

You can now save settings (presets) for loading ammunition into magazines sequentially, as well as quickly loading magazines using these presets;
Players can name each preset, select the appropriate loading preset, view its contents, and compare it to other loading presets;
The magazine loading preset is divided into three blocks:
“Top” – How many and which cartridges will be at the top of the magazine/belt, i.e. which cartridges will be first;
“Loop” – How many and which cartridges will be cycled in the magazine/belt;
“Bottom” – How many and which cartridges will be at the bottom of the magazine/belt, i.e. which cartridges will be last.
You can create up to 30 unique magazine loading presets, with a limit of 5 presets per caliber.
New recoil mechanics

The recoil mechanic has been improved to make it more realistic and comfortable for players. A special emphasis has been placed on improving the feel of semi-auto and short burst shooting;
New recoil mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytical data and player feedback;
All weapon recoil parameters have been rebalanced.
Lightkeeper services

After completing certain Lightkeeper quests, you will be able to unlock access to the following services:

“Sacred Amulet” service – Lightkeeper gives the character the item “Sacred Amulet”. While the character is wearing the amulet – all cultists on all locations do not attack you unless provoked;
“Rogue Support” service – When a player purchases this service, in that raid, Rogues will not attack the player who ordered the service, regardless of their faction. In addition, Rogues will provide fire support by attacking targets that the player who purchased this service has directed their attention to;
“Zryachiy Support” service – When a player buys this service, in that raid, Zryachiy will support the player by firing at the targets the player is attacking.
Weapon Rack

Now you can add the displayed weapon to your favorites. These weapons will be displayed in your profile.

Viewable profiles

Added the ability to view another player’s profile page;
In a player’s profile, you can view:
Gear equipped by the player;
Brief statistics;
Rare achievements earned;
Favorite weapons displayed at the Weapon Rack;
Favorite items displayed in the Hall of Fame.
Player profiles can be viewed on any screen of the game (including the raid exit screen after dying to another player).

AI

Adjusted peaceful and combat behavior of AI when moving from one area to another within one location.

Balancing changes to trading

Changed the trader prices and availability of ammunition in the following calibers:
12.7×55 mm;
.338 Lapua Magnum;
.366 ТКМ;
5.45×39 mm;
5.56×45 mm;
.300 Blackout;
9×39 mm;
7.62×39 mm;
7.62×51 mm;
7.62×54 mm R;
9×18 mm;
9×19 mm;
.357 Magnum;
.45 ACP;
4.6×30 mm;
5.7×28 mm;
9×21 mm;
12/70;
23×75 mm;
7.62×25 mm TT
Changed the trader prices and availability of armor on all loyalty levels;
Adjusted various trade offers and barters of weapon attachments and other items.
Balancing changes to quests

Expanded quest rewards: you will now be rewarded more often with unlocking previously unavailable trade offers, barters, ammo and armor crafting recipes;
Changed the order of Skier quests between “Friend from the West – Part 2” and “Setup”:
New order: “Friend from the West – Part 2” – > “Setup” -> “Informed Means Armed” – > “Chumming” -> “Bullshit” – > “Silent Caliber”
Changed the quest objectives for:
The Punisher – Part 2;
The Punisher – Part 4;
The Tarkov Shooter – Part 4.
Balancing changes to crafting

Adjusted armor crafts: now to make an armor vest you need to find a set of fabrics and a ballistic plate that fits the form factor;
Adjusted ammo crafts. Reduced the production time and cost of cheap ammunition.
Balancing changes to ammo

The damage and armor penetration parameters of different caliber ammunition have been revised and adjusted.

Balancing changes to muzzle devices

The muzzle devices have been rebalanced: suppressors, muzzle adapters, flash hiders and compensators.

BTR

A BTR-82A has been added to Streets of Tarkov, traveling between different stop points in the city;
The BTR driver offers various services to his passengers:
“Taxi” service:
The player can travel to any available point in the city in total safety.
“Move items to stash” service:
The player can send items to the stash with the status “Found in raid”;
This service is available only for PMCs.
“Covering fire” service:
The player can order covering fire with the help of BTR weaponry, which provides the safest possible drop-off at the stopping point;
The service is available only after purchasing the “Taxi” service;
The service is available only for PMCs.
List of stop points on Streets of Tarkov:
Pinewood Hotel;
Rodina Cinema;
Collapsed Crane;
Cardinal Apartment Complex;
Tram;
City Center.
The BTR is neutral to all players, unless a player starts attacking it first:
If someone purchases the “Covering Fire” service, the BTR becomes hostile. When the service ends, the BTR becomes neutral to all players again.
The cost of the service depends on the faction (BEAR, USEC, Scav), Scav karma, Charisma skill level and travel distance.

QoL

The visual effect of the painkillers has been changed;
The door to the expanded part of the Hideout is now always open after construction;
Changed the camera system in the Hideout from railed to free camera:
To move in space: WASD;
To rotate the camera: Hold MMB + Mouse Movement;
To zoom the camera: Scroll Wheel.

List of changes:

Fixed several visual bugs and artifacts on Streets of Tarkov and Shoreline.
Fixed incorrect spawn points of random containers on all locations.
Fixed a problem that led to the lack of damage registration from melee weapons in some cases.
Fixed incorrect behavior of Rogues when attacking the hangar buildings on Lighthouse.
Fixed an issue where killed bots would remain standing.
Fixed the lack of muzzle flash when looking at a shooting player.
Fixed AI behavior when interacting with stationary weapons.
Fixed incorrect values of some parameters in character statistics.
Fixed incorrect camera behavior in the Hideout when scrolling in UI elements.
Fixed several compatibility issues with weapon attachments.
Fixed the ability to hear outdoor sounds while inside the bunker on Reserve.