During the assault on the TerraGroup office, a massive explosion erupted on top of one of the nearby high-rises. I got left on my own, with no contact with command. Looks like I'll have to handle the evacuation myself. But first things first, I have to get out of this Ground Zero.
Chapter Objectives
- Escape Ground Zero
- Talk to Therapist
- Ensure access to the Streets of Tarkov
- Hand over the cash to Therapist
- Collect the required 250, 000 Roubles (optional)
- Talk to Ragman
- Survive and extract from Interchange or visit Interchange 3 times
- Tell Ragman what you found during the recon
- Talk to Skier
- Survive and extract from Customs or visit Customs 3 times
- Hand over any 5 found in raid building materials items to Skier
- Find any 5 items in raid from the building materials category (optional)
- Talk to Mechanic
- Survive and extract from Factory or visit Factory 3 times
- Hand over any 2 found in raid weapons to Mechanic
- Find any 2 weapons in raid (optional)
- Talk to Skier
- Eliminate any 3 targets on Woods
- Survive and extract from Woods or visit Woods 3 times
- Locate the entrance to the port Terminal
- Find a way to contact the soldiers at the Terminal
- Use the intercom to contact the port garrison
- Learn how to escape Tarkov
- Ensure access to Reserve
- Survive and extract from Shoreline or visit Shoreline 3 times
- Hand over 5 PMC dogtags to Prapor
- Find 5 PMC dogtags in raid (optional)
- Ensure access to Lighthouse
- Hand over 20, 000 USD to Mechanic
- Collect the required 20, 000 USD (optional)
- Ensure access to The Lab
- Access the secret TerraGroup facility
- Obtain a keycard or access codes to enter the facility (optional)
- Locate the entrance to the facility on Factory (optional)
- Locate the entrance to the facility on Streets of Tarkov (optional)
- Search the top management offices in The Lab
- Search the server room in The Lab
- Locate the escape path through the drainage system in The Lab
Step by Step
Jump to a step 10 steps
1Escape Ground Zero
Play through the tutorial raid and leave by the Klimov Street extract, which sits behind the Skyside business centre. Prompts about the controls and the game's mechanics appear while you play, but you can ignore every one of them and still finish the raid.
2Talk to Therapist
Open Therapist's trader screen from the menu and hand over 250,000 Roubles once the dialogue option turns up. This opens Streets of Tarkov in the location list.
- Roubles
3Ragman - Interchange
Get out of Interchange with a Survived or Run-Through result, or simply load into the map three times. Skier is added as a trader and Customs opens in the location list.
4Skier - Customs
Get out of Customs with a Survived or Run-Through result, or simply load into the map three times. Mechanic is added as a trader and Factory opens in the location list.
5Mechanic - Factory
Get out of Factory with a Survived or Run-Through result, or simply load into the map three times. Prapor is added as a trader and Woods opens in the location list.
6Skier - Woods
Kill three targets on Woods and leave with a Survived or Run-Through result, or simply load into the map three times. The kills and the survival do not have to happen in one raid. Peacekeeper is added as a trader and Shoreline opens in the location list.
7Terminal
The next handful of objectives start at the south-east corner of Shoreline: head for the watchtower standing in front of the Terminal and use the intercom there. Keep your distance from the Terminal wall, because the guards fire on anyone who comes close, and do not try to fight them — they shoot back with lethal accuracy. Pressing the intercom repeatedly after being told to go away will also get you killed.
8Prapor - Reserve
Leave Shoreline with a Survived or Run-Through result, or load into the map three times, then open Prapor's trader screen in the menu and give him 5 Dogtags when the dialogue option appears. You can pull the Dogtags off any dead PMC — they need not have died to your gun. Reserve then opens in the location list.
- Dogtag ×5
9Mechanic - Lighthouse
Open Mechanic's trader screen from the menu and hand over 20,000 Dollars once the dialogue option appears; Peacekeeper sells Dollars for Roubles if you need them. Lighthouse then opens in the location list.
- Dollars
10Secret TerraGroup facility The Lab
You can reach The Lab by either of two transits, both of which need the TerraGroup Labs access keycard and neither of which opens until one minute into the raid. From Streets of Tarkov, take the underground entrance opposite the Klimova 16A building with the Cosmonaut mural; from Factory, use the sewer tunnel running off the flooded part of the underground. Inside, the top management offices are the laboratory manager's office (O21) on the second level, and the server room sits beside the hangar on the first level. The escape path through the drainage is down in the basement at the Sewage Conduit extract — you only need to find it, not activate it, and you do not have to survive the raid. Finishing this opens The Lab in the location list and earns the Pathfinder achievement.
Walkthrough facts and screenshots from the Escape from Tarkov Wiki (CC BY-SA), rewritten for this page.
2 Talk to Therapist
- 250,000× Roubles — Handover item
- Unlocks Streets of Tarkov in the location selection
3 Ragman - Interchange
- Unlocks Skier as trader
- Unlocks Customs in the location selection
4 Skier - Customs
- 5× Any building materials or tools — Handover item found in raid
- Unlocks Mechanic as trader
- Unlocks Factory in the location selection
5 Mechanic - Factory
- 2× Any weapons — Handover item found in raid
- Unlocks Prapor as trader
- Unlocks Woods in the location selection
6 Skier - Woods
- Unlocks Peacekeeper as trader
- Unlocks Shoreline in the location selection
7 Terminal
8 Prapor - Reserve
- 5× Dogtag — Handover item
- Unlocks Reserve in the location selection
9 Mechanic - Lighthouse
- 20,000× Dollars — Handover item
- Unlocks Lighthouse in the location selection
10 Secret TerraGroup facility The Lab
- TerraGroup Labs access keycard
- Unlocks The Lab in the location selection
- Unlocks achievement Pathfinder
Requirements & Notes
Story chapter in Escape from Tarkov.
This chapter gets automatically added to the quest list upon starting the game.
Required for Kappa container - NO
















